- #FALCON 4.0 ALLIED FORCE PATCH 1.13 UPDATE#
- #FALCON 4.0 ALLIED FORCE PATCH 1.13 MANUAL#
- #FALCON 4.0 ALLIED FORCE PATCH 1.13 PATCH#
- #FALCON 4.0 ALLIED FORCE PATCH 1.13 UPGRADE#
- #FALCON 4.0 ALLIED FORCE PATCH 1.13 WINDOWS#
Game block during mission loading which was appearing at the end of month is fixed. Standard Flight Model aircraft take-off shaking effect in MP removed. SAM missiles can not longer see targets thought terrain.Īpplication/PC freeze when changing object in mission editor when summary window is active is fixed.Ī2A missiles resistance to passive counter-measures is tuned. Su-27/33 and MiG-29A/S/G HPRF and MPRF head-on detection range is fixed. The target range is no longer displayed on the F-15 HUD in HOJ mode.į-15 VSD target bearing indication fixed.į-15 radar scan width settings no longer reset after locking a target.į-15 range to target HUD indication when AIM-9 selected is fixed.į-15 TWS designated targets are no longer tracked when a target goes out of radar FOV when using a narrow azimuth. Increased the power of the anti tank mine (landmine object in the Static Objects list).į-15 HUD target designator "freeze" bug fixed. Upper inlet animation on MP MiG-29 during engine startup sequence is fixed.Ĭanopy open/close speed on all MP aircraft is now correct. Removed combat flaps position on F-15C and Su-33.Įngine sound on MP aircraft will play correctly now according to actual RPM. Random MP ("Multiplayer") black screens fixed.įixed incorrect MP flaps animation on A-10A. SAM's will now engage the closest target first. "Ghost" spikes and nails on RWR SPO-15 and TEWS bug fixed.Ĭorrected target acquisition for SAM depending on range to given target.
#FALCON 4.0 ALLIED FORCE PATCH 1.13 WINDOWS#
Unless I'm completely mistaken as to how the sim is calculating the angles, it's a matter of substituting the bearing-to-bogie value (already calculated and displayed on the VSD) for the player a/c heading in the formula being used.Ĭompatibility with the Windows Vista Operating System. Sure would be nice to include the fix in a patch. The complete thread is here: ATTN: F-15 Drivers: Aspect Angle ?. Rather it displays the DTG (Degrees-to-go): Aspect Angle Fix. But the overall behavior of ARHs in general seems very realistic.Īs it currently exists in FC 1.12, the VSD does not display the Aspect Angle. The R-77 is also as common as dirt, also unrealistic. The R-77 in Falcon is an Aim-120 painted red, which isn't realistic. Isn't this exactly what gets discussed to death about the Aim-120? No launch warning? A RWR spike at the last minute when it goes active, and at that point, futility in avoiding it? Once you get that RWR contact, you had better start thinking about notching the bandit or dragging the missile immediately. You have to really work to try and get a first launch or remain undetected. Spoofing or shakeing either one of those at that point is very, very, VERY difficult. Once you get the warning that the missile has gone active and is now homing in on you.you be dead. If you do nothing at the time, you're chances of survival are not great. In reality you've just been bugged and you probably have an R-77 or slammer coming your way. Whatever it is, its brief and quite unassuming. As far as ARH missiles go, since thats what started this, what part of them is not realistic in Falcon? Also R-27Ts and ETs have a datalink in AF, which makes them unrealistically deadly, but thats a different story. I'll refrain from commmenting on SARH missiles since those are avoided by standard and realistic tactics. Pilotasso, what aspect of Falcon's missiles do think is modeled 'the wrong way'? I have never played against another human opponent. Please be sure to reboot after the installation of the patch.**Disclaimer: I have never played Red Viper, OF, or the original Falcon 4.0 in any form.
#FALCON 4.0 ALLIED FORCE PATCH 1.13 MANUAL#
There is additional content under your local "/docs" directory you should read as well (Addendum manual for 1.08).
#FALCON 4.0 ALLIED FORCE PATCH 1.13 UPGRADE#
For all other versions use the large 1.0.13 patch.Īfter upgrade make sure you read "Readme.txt" in F4AF installation folder for latest information.
#FALCON 4.0 ALLIED FORCE PATCH 1.13 PATCH#
To get from 1.0.12 to 1.0.13 use the small Patch 1.0.12 to 1.0.13 since it's a much smaller download and applies faster. Patches are cumulative - you only need the latest one (1.0.13 as of now). Improved response times of the F100-PW220 engine fitted to some variants of F16. Some rear aspect missiles arming delay fine-tuned.Ĭorrected minimum engagement altitude and range of SA16 missile.Ĭorrected minimum engagement altitude of Patriot missile. Matchplay mode hanging at the Round Over message resolved.įixed a CTD that sometimes occured when using the Request Help radio call.Ī number of memory leak fixes and stability improvements.
#FALCON 4.0 ALLIED FORCE PATCH 1.13 UPDATE#
This maintenance release resolves a graphics problem encountered by some customers when using the product with Windows Vista but all customers should update to take advantage of the changes which include:įixed a display problem encountered by some customers when using Windows Vista. Lead Pursuit is pleased to announce the release of patch 1.0.13 to all Falcon 4.0: Allied Force enthusiasts.